Butcherlab Update

Hello everyone, it’s been a while!

First off we owe you an apology. We have been quiet far, for FAR too long.

So what’s happening down at the lab?

Life developments!

Weddings and babies.

I (Pete) am now a dad, baby James Harries was born on November 3rd 2016.

Ollie is getting married! In just a couple of months!

Whilst these things are both incredible moments in both our lives it has meant game dev took a back seat for a while…

Theo & Lizzy

I think the best way to sum up Theo & Lizzy’s development is bogged down.

After a storming start showing off the game at a bunch of exhibitions things began to get tricky just before we launched B.Loop. We were working with a programmer who sadly had to leave the project which left us with a code base to untangle. Since then I have learnt to write C# which allowed development to kick off again. However not long after beginning to make progress again Baby James and Ollie’s appeared on the horizon!

At the point we decided to take a break from Theo & Lizzy development to give us some time to decide what direction we want to take the project in and how to manage it.

We can’t stop making games.

But it’s not all bad news!!

Both Ollie and I (unbeknownst to each other) began working in our own side projects. Both of which are almost complete. So 2 new games are in the pipeline!

Looking to the future

Our focus for the next few months is to get these 2 games done and out, both will be available on Steam.

We’ll also be slowly moving back to Theo & Lizzy. At the moment my gut feeling is a total rebuild of the game would be the best direction to go, this would give us the opportunity to create a fresh code base and polish all the mechanics and assets. Most importantly this will give us a chance to get excited about the project again!

So it’s been a very eventful year for us but as things settle back down we’re sharpening our meat cleavers and polishing our test tubes, getting ready to get you some new games!

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